@Database Conquest Remix Guide" @Author Ruben Monteiro @Node Main "Conquest Remix Guide" @{b}@{u}C O N Q U E S T@{ub}@{uu} @{i}Remix@{ui} Copyright 1995-97 Black Flag @{" Introduction " Link "Introduction"} What is Conquest about? @{" Requirements " Link "Requirements"} Hardware/Software needs @{" Copyright " Link "Copyright"} Legal stuff... @{" Installation " Link "Installation"} Playing from HardDisk @{" Instructions " Link "Instructions"} How to play it @{" Troubleshooting " Link "Trouble"} Problems & solutions @{" Future plans " Link "Future"} A sequel? @{" Acknowledgement " Link "Acknowledgement"} General greetings @{" Author " Link "Author"} Note from the authors @EndNode @Node "Introduction" @Next "Requirements" @Prev "Main" @Toc "Main" @{b}@{u}Introduction@{ub}@{uu} Conquest is a one player Mega-lo-Mania clone, a God sim, like Populous or Warcraft. Conquest lets you choose to assume leadership for one of these civilizations: Roman, British, Hispanic or Gaul. @EndNode @Node "Requirements" @Next "Copyright" @Prev "Introduction" @Toc "Main" @{b}@{u}Requirements@{ub}@{uu} You need the following to play Conquest: @{" Hardware " Link Hardware} @{" Software " Link Software} @EndNode @Node "Copyright" @Next "Installation" @Prev "Requirements" @Toc "Main" @{b}@{u}Copyright@{ub}@{uu} Program and Graphics are copyright 1995-97 by David Serafim All rights reserved. Music is copyright 1997 by Ruben Monteiro All rights reserved. This program is Freeware. It may be freely distributed, as long as all @{" files " Link Software} from the LHA archive are included @{b}and not modified@{ub}. Also, no files must be added. No fee must be charged for this product, other than the cost of the media it is supplied in. Not for commercial release. The graphic, audio and program data @{b}can not@{ub} be used in other products, nor released individually. The user of this program accepts all responsability for it's use. The authors cannot be held responsible for any loss of data or damage caused by the use of this product. @EndNode @Node "Installation" @Next "Instructions" @Prev "Copyright" @Toc "Main" @{b}@{u}Installation@{ub}@{uu} @{i}Installing the game@{ui} The archive decompresses into its own drawer. Just copy or move the drawer and its icon into whatever directory you want to keep it in. @EndNode @Node "Instructions" @Next "Trouble"" @Prev "Installation" @Toc "Main" @{b}@{u}Instructions@{ub}@{uu} Instructions can be found inside the game, pressing the right mouse button on the credits screen. @EndNode @Node "Trouble" @Next "Future" @Prev "Instructions" @Toc "Main" @{b}@{u}Troubleshooting@{ub}@{uu} ATM no information available.. @EndNode @Node "Future" @Next "Acknowledgement" @Prev "Trouble" @Toc "Main" @{b}@{u}Future plans@{ub}@{uu} A sequel to this game is under production, featuring improved graphics and music, while the game will have a more humuristic plot. It will be released initially on Aminet. @EndNode @Node "Acknowledgement" @Next "Author" @Prev "Future" @Toc "Main" @{b}@{u}Acknowledgement@{ub}@{uu} Greetings from Black Flag go to (no order): Ezekiel Officer Peter de Boer Paul Carrington Fabio Bizzetti Chris Page James Ceraldi Rattlesnake Zavacki Ferenc Dissident Boomerang @{b}A message to the Amiga community@{ub}: We must stay together regarding what's to happen to the Amiga, specially the A/Box project. It's possible that the Amiga will start having clones, and maybe in the future it will not be called Amiga anymore. But the Amiga is far more than a 68000 processor or a Workbench system. It's the spirit of it's user base that make it an outstanding computer. If we are going to have a PowerPC processor or AmigaOS-like, fine. If it will not be called Amiga? no problem. What really matters is that we, the users, maintain the same spirit we always had: The Amiga spirit. That way, the new hardware will certainly be an Amiga, no matter what their manufacturers call it. @EndNode @Node "Author" @Next "Author" @Prev "Acknowledgement" @Toc "Main" @{b}@{u}Author@{ub}@{uu} This game has been done for a mag compo that has never seen the light of the day. Therefore it would be the best thing to release it as Freeware. TECHNICAL INFO: This game was totaly written in AMOS Pro. It uses 32 colours on-screen and works on any machine with 1 meg of RAM. The whole game fits on a single disk. This is NOT a demo version. Not much more to say about tech specs, really.. Amiga god/wargame lovers should check out the @{b}Battlecraft@{ub} homepages: http://www.cybercomm.nl/~peterdb/rav_ami.html You can contact the musician, Ruben Monteiro, for any purpose at the following email: @{b}c0ntact@esoterica.pt@{ub} Also watch out for his homepage soon on http://www.esoterica.pt/~c0ntact/ @EndNode ; ---- @Node "Hardware" @Next "Software" @Prev "Software" @Toc "Main" @{b}@{u}Required hardware@{ub}@{uu} You just need 1Mb chip mem to run the game. Conquest should work under any Amiga configuration. Conquest was tested on the following configurations: A1200/020/28/4MbFast - Kickstart 3.1 A1200/020/14/2MbChip - Kickstart 3.0 Please let @{" us " Link Author} know if you've got problems running this game. @EndNode @Node "Software" @Next "Hardware" @Prev "Hardware" @Toc "Main" @{b}@{u}Required software@{ub}@{uu} The following files are required to run the game: Libs/ Amos.library Data/ buildings font icons maps men sprites Gfx/ back1 back2 back3 background creds end intro introcreds introtxt logo Sfx/ creds endmod ingame intromod selectmod sounds Conquest Conquest.info ConquestRemix.guide ConquestRemix.guide.info Disk.info File_ID.DIZ @EndNode